After the Gold Rush

Act II: Incident at Selsyna, Session 3

The strange creature attacking the city reveals itself to the party. A tall, humanoid like creature with a foreboding smirk scribbled across his face. The soldiers accompanying the party are dismembered quickly by the creatures shifting limbs, while it avoids seemingly all damage inflicted upon him. The battle continues on, as the creature takes up the bodies it slain as literal puppets; using them to attack the other players. Right before all the bodies are cut down, an armored law enforcement vehicle speeds by, with a soldier firing randomly at the strange creature. The vehicle is destroyed, and it runs into the side of a building, revealing a detained Heskan, brought to Virgil for questioning on his committed “crime”. Heskan joins the fray and helps cut down the last corpse. Before the morphing creature can finally tear the players bodies to mere scraps of tendrils and flank; a well placed bullet from an unknown source skims across the creature’s shoulder. Though the damage seems to be dwarf-like, the creature cries out in a childish manner, and flees from the battle scene.

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Act II: Incident at Selsyna, Session 2

In this second installment, we are introduced to a new character in the story. Heskan; a Viashino fighter in the city to find steady work. In the middle of a town square in the City of Brass, Heskan spots some youth interrogating a younger child. When one of the older ones pulls out a blade, Heskan intervenes. After a brief brawl, and the firing of three bullets, Heskan is arrested by a local officer, who happens to be the father of the hostile child. Before Heskan can be taken into custody, he is knocked unconscious by a stun sniper, and all goes into a black-out.

The second character introduced in this section is Koekje, a mysterious, yet brightly optimistic woman in Babel for leisure. She leaves the Selesyna Lofts to meet a hired contact (Asora), who seems to have forgotten his obligations. Before the group can leave, they meet up with First as he leaves the Legion Forge to embark on his investigations. Before the group can leave together, they are interrupted by a young soldier, informing First that he has been called out to Virgil in order to help deal with an emergency situation. Asora, who is believed to also be working for the Legion Forge, is asked to assist Fist, and unintentionally, Koekje is brought along for the journey.

The party travels by train as they speed through the outer deserts of Babel. Hours pass, until they rich the city of Virgil. Entering a fortified train station, they unload and meet a Kithkin military leader, who informs them that some sort of “magic using creature” is attacking the city. The end of the sessions leaves on an ominous note; three torn-up bodies, tossed at the feet of the players from several yards away…

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Act I: This Nations Saving Grace, Session 1

As the first act opens, we are introduced to the Justiciar’s Order within the Tower of Babel. This elite group of soldiers celebrate their 100th year anniversary on this day, and along with it, the 10th anniversary of First, a Redcap Justiciar. As the night drags on, First begins to unearth his memories, in a sort of time capsule unveiling of memories gone to pass.

First recalls his first day in the Order as an initiate, and remembers a speech given to them by Sergeant Golbez; a flamboyant and discolored Deva who is the head trainer for Justiciar interrogators. The second memory is that of First’s experience in his first field mission, along with his mentor Bella Wood. This memory shows our protagonist, killing a Kalashtar child and her father, along with the shop keeper who kept them safe. Lastly, the flashbacks end in the graduation dinner at in the Justiciar’s order, where General Argus Kos congratulates them on their experience.

In present time, we meet First and Asora; the latter being a man of mysterious origin in Babel for personal reasons.It is said that he is here because he has been called by Argus Kos to perform some sort of particular mission, though it’s not clear what. The two meet at a crime scene, where a candidate for the seat of the Simic Combine guild leader has been murdered. Several suggestions have been made for the origin of death; the most interesting theories including magic use, use of psionics, or the use of a pressurized air gun. At the end of the investigation, the leading officer in charge of the investigation sends First and Asora back home for a night’s rest, and in the morning, they will embark on tracking down the criminal responsible for this crime.

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